Distributed Ray Tracing
or Stochastic Ray Tracing

Distributed Ray Tracing

  1. Anti-aliasing


  2. Glossiness (blurred reflection)


  3. Translucency


  4. Penumbra


  5. Depth of field
  6. Motion Blur

Summary of Distributed Ray Tracing

For each ray do:

  1. jitter the spatial screen location of the ray
  2. select a time for the ray and move objects to that time
  3. perform depth of field calculation by sending a ray from the eye point (center of the lens) to the ray point on the screen. Jitter a point on the lens, then trace a ray from that point to the focal point of the original ray. Determine which object is visible.
  4. send shadow rays to the light sources by jittering the rays about the actual shadow ray
  5. jitter rays about the reflection ray to produce glossiness
  6. jitter rays about the tranmission ray to produce translucency
  7. [image: gives a visual representation of the above]