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Advanced 3D Graphics Lab

Advanced 3D Graphics Lab


Publications


Papers

  • Jonathan Dinerstein, Parris K. Egbert, Dan Ventura, "Learning Policies for Embodied Virtual Agents Through Demonstration" To appear in Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI), 2007. Accompanying videos of this system: Spaceship Case Study and Crowd and Asteroid Case Study.
  • Jonathan Dinerstein, Parris K. Egbert, David Cline, "Enhancing Computer Graphics Through Machine Learning: A Survey" The Visual Computer, 22(12), 2006.
  • David Cline, Parris K. Egbert, Justin F. Talbot, and David L. Cardon, "Two Stage Importance Sampling for Direct Lighting" In Rendering Techniques 2006 (Eurographics Symposium on Rendering), pp. 103-113, (June 2006).
  • David Cline, Kevin Steele and Parris K. Egbert, "Lightweight Bounding Volumes for Ray Tracing" to appear in Journal of Graphics Tools.
  • Kevin L. Steele, Parris K. Egbert, and Bryan S. Morse, "Histogram Matching for Camera Pose Neighbor Selection," Third International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT '06), 2006.
  • Kevin L. Steele and Parris K. Egbert, "Minimum Spanning Tree Pose Estimation," Third International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT '06), 2006.
  • Justin Talbot, David Cline and Parris K. Egbert, "Importance Resampling for Global Illumination" Rendering Techniques 2005 (Eurographics Symposium on Rendering), pp. 139-146, June 2005.
  • David Cline, Justin Talbot and Parris K. Egbert, "Energy Redistribution Path Tracing" ACM Transactions on Graphics 24:3 (Proceedings of ACM SIGGRAPH 2005), July 2005.
  • Jonathan Dinerstein and Parris K. Egbert, "Fast Multi-Level Adaptation for Interactive Autonomous Characters", ACM Transactions on Graphics, Vol 24, No 2, pp. 262-288, 2005. Video in Quicktime format available here.
  • Jonathan Dinerstein, Dan Ventura, and Parris K. Egbert, "Fast and Robust Incremental Action Prediction for Interactive Agents", Computational Intelligence, Vol 21, No 1, pp. 90-110, 2005. Video in Quicktime format available here.
  • Kevin Steele, David Cline, Parris K. Egbert, and Jonathan Dinerstein, "Modeling and Rendering Viscous Liquids", Journal of Computer Animation and Virtual Worlds, vol 15, No 3-4, pp. 183-192, 2004.
  • Jonathan Dinerstein and Parris K. Egbert, "Improved Behavioral Animation Through Regression", in Proceedings of Computer Animation and Social Agents (CASA) Conference, pp. 231-238, 2004.
  • Jonathan Dinerstein, Parris K. Egbert, Hugo de Garis, and Nelson Dinerstein, "Fast and Learnable Behavioral and Cognitive Modeling for Virtual Character Animation", Journal of Computer Animation and Virtual Worlds, Vol 15, No 2, pp. 95-108, 2004. Videos in Quicktime format available here and here.
  • Jonathan Dinerstein, Trent Crow, and Parris K. Egbert, "Intelligence Capture", BYU Technical Report, 2004.
  • Jonathan Dinerstein, Miklos Hoffmann, Parris K. Egbert, and Kathryn Turner, "Planar Grouping for Fast Affine Transformation and Clipping", Journal for Geometry and Graphics, Vol 7, No 2, pp. 221-236, 2003.
  • Jonathan Dinerstein and Parris K. Egbert, "A Neural Net Approach to Improving Interval Arithmetic", Journal of Neural Information Processing -- Letters and Reviews, Vol 1, No 2, pp. 81-87, 2003.
  • Jonathan Dinerstein, Parris K. Egbert, Nelson Dinerstein, and Hugo de Garis, "Neural Interval Arithmetic", in IEEE Electro/Information Conference, June 5-6, 2003.
  • Geoffrey M. Draper and Parris K. Egbert, "A Gestural Interface to Free-Form Deformation", in Proceedings Graphics Interface 2003, pp. 113-120, June 11-13, 2003, Halifax, Nova Scotia.
  • Jonathan Dinerstein, Parris Egbert and Nelson Dinerstein, "Fast and Accurate Interval Arithmetic through Neural Network Approximation", 6th Computer Graphics and Artificial Intelligence Conference 2003, pp. 137-164, May 14-15, 2003, Limoges, France.
  • Brandon Lloyd and Parris K. Egbert, "Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains", In Proceedings IEEE Visualization 2002, pp. 403-409, October 27 - November 1, 2002.
  • Brandon Lloyd and Parris K. Egbert, "Histogram Painting for Better Photomosaics", in Computer Graphics and Imaging , pp. 174-179, August 12-14, 2002.
  • Jonathan Dinerstein and Parris Egbert, "Practical Collision Detection in Rendering Hardware for Two Complex 3D Polygon Objects", 20th Eurographics UK Conference 2002, pp. 129-135, June 11-13, 2002, De Montford University, Leicester, UK
  • Jonathan Dinerstein and Parris Egbert, "Improved Linear Grouping", 5th Computer Graphics and Artificial Intelligence Conference 2002, pp. 137-141, May 14-15, 2002, Limoges, France.
  • Jonathan Dinerstein, Larre Egbert, and Nick Flann, "Linear Grouping -- A Method for Optimizing 3D Vertex Transformation and Clipping", Journal of Graphics Tools, Vol 6, No 1, pp. 1-6, 2001.
  • Brian Zaugg, Parris K. Egbert, "Voxel Column Culling: Occlusion Culling for Large Terrain Models", VisSym 2001- Eurographics/IEEE Symposium on Visualization, May 28 - 30, 2001.
  • Eric Sokolowsky, Parris K. Egbert, William A. Barrett, Kirk L. Duffin, "Image Origami", Proceedings of the International Conference on Augmented Virtual Environments and 3D Imaging, May 30 - June 1, 2001.
  • David Cline and Parris K. Egbert, "Terrain Decimation through Quadtree Morphing", IEEE Transactions on Visualization and Computer Graphics, 7(1), pp. 62-29, 2001.
  • Kevin L. Steele and Parris K. Egbert, "Vector Field-based Tools for Virtual Sculpting", Proceedings of the International Conference on Computer Graphics and Imaging, October 25-27 1999. pp. 232-237.
  • Nathan Mellor and Parris K. Egbert, "Source Driven Generation of Levels of Detail" , Proceedings of the International Conference on Computer Graphics and Imaging, October 25-27 1999, pp. 23-29.
  • Bryan S. Morse, Parris K. Egbert, and Jaymes Wilkes, "User-Assisted Rectangle Selection Using the Hough Transform", Proceedings of the International Conference on Signal and Image Processing, October 18-21 1999, pp. 26-29.
  • Eric Sokolowsky, Parris K. Egbert, William A. Barrett, and Kirk L. Duffin, "Image Origami", Proceedings of the International Conference on Virtual Systems and Multi-Media, September 1-3 1999, pp. S14-S23.
  • David Cline and Parris K. Egbert, "Interactive Display of Very Large Textures", Proceedings of IEEE Visualization '98, October 1998, pp. 342-350.
  • Eric Sokolowsky, Casey Songer, Bryan Morse, and Parris K. Egbert, "User-Assisted Localized Line Segment Extraction using the Hough Transform", Proceedings of Computer Vision, Pattern Recognition, and Image Processing, October 1998.
  • Kevin L. Steele and Parris K. Egbert, "A Unified Framework for Collision Detection, Avoidance, and Response", Proceedings of WSCG '98, The Sixth International Conference in Central Europe on Computer Graphics and Visualization '98, Feb. 9-13, 1998, pp 517-524.
  • Parris K. Egbert and Travis L. Hilton, "Vector Field Sculpting and Animation Tools for Polygon Based Environments", Otkrytye Sistemy (Open Systems Journal), Vol. 6, 1997, pp 43 - 48.
  • Parris K. Egbert and Travis L. Hilton, "Vector Field Sculpting and Animation Tools for Polygon Based Environments", GraphiCon 97, The Seventh International Conference on Computer Graphics and Visualization, Stanislav Klimenko ed., Moscow, Russia, pp. 94-107, May 21-24, 1997.
  • Parris K. Egbert and Scott H. Winkler, "Collision Free Object Movement Using Vector Fields", IEEE Computer Graphics and Applications, Vol. 16, No. 4, pp. 18-24, July 1996.
  • Parris K. Egbert, Travis L. Hilton, "Mixed Programming Paradigms in Computer Graphics", in Object-Oriented and Mixed Programming Paradigms, P. Wisskirchen ed., Springer-Verlag, 1996.
  • Parris K. Egbert, "Utilizing Renderer Efficiencies in an Object-Oriented Graphics System", Programming Paradigms in Graphics, E. Blake, R. Veltkamp ed., Springer-Verlag, 1995.
  • Parris K. Egbert, "A Method for Achieving Renderer Efficiency in an Object-Oriented Graphics System", Fifth Eurographics Workshop on Programming Paradigms in Graphics, Maastricht, The Netherlands, September 1995.
  • Parris K. Egbert, William J. Kubitz, "Application Graphics Modeling Support through Object-Orientation", Readings in Object-Oriented Systems and Applications, IEEE Computer Society Press 1995.
  • Travis L. Hilton and Parris K. Egbert, "Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects", Proceedings of Eurographics 94, Computer Graphics Forum, 13(3), pp. 329-338, 1994.
  • Parris K. Egbert and Travis L. Hilton, "Mixed Paradigm Graphics", Fourth Eurographics Workshop on Object-Oriented Graphics, Sintra, Portugal, pp. 85-100, May 9-11, 1994.
  • Parris K. Egbert, "Design of the GRAMS Object-Oriented Graphics System", IEEE International Phoenix Conference on Computers and Communications, Phoenix, AZ, pp. 248-254, April 1994.
  • Parris K. Egbert and William J. Kubitz, "Application Graphics Modeling Support Through Object-Orientation", IEEE Computer, 25(10), pp. 84-91, October 1992.
  • Parris K. Egbert, "Material Specification in an Object-Oriented Graphics System", X. Pintado, V. d. Mey ed., Third Eurographics Workshop on Object-Oriented Graphics, Champery, Switzerland, pp. 211-228, October 28-30, 1992.
  • Parris K. Egbert and William J. Kubitz, "The Graphical Application Support System", in Computer Graphics Using Object-Oriented Programming, S. Cunningham, N. K. Craighill, M. W. Fong, J. R. Brown ed., Wiley, pp. 137-164, 1992

Student Theses

Technical Reports


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