Kevin Steele
CS 6650
Programming Assignment #3: Path Tracing
On the left is my path traced rendering of the Cornell box
using 1000 4D n-rooks-stratified samples per pixel, with a ray depth of 6.
On the right is a tone-mapped rendition of Cornell’s original
synthetic rgbe image.
I used the tone-mapping operator Pete presented in class on
both images, attempting to match the overall brightness between the two images.
Interestingly, both images severely clamp the red wall, and neither image
clamps the light source to white. I believe the difference in shading, most
noticeable in the green walls, results from using different XYZ to RGB
conversion matrices.


This is an Arnold-style
rendering (hemispherical area light) of a free model obtained from 3dcafe.com.
I used 500 samples per pixel.